My rating system is pretty simple. They always abide by these rules.
Movies:
- Animation (0 - 3 stars)
Its in Movies so I have to be watching something and not staring at a blank screen with zero content. To earn a 3 star, the animation must make me want more of it. A 2 star is for those that quenched my thirst from boredom then onto the next movie~. Even if the animation is bad the minimum I would give is a 1 star. Zero content = Zero Stars
- Audio (0 - 1 stars)
This is easy to obtain from me, so long as I can hear it and understand it to a certain degree then SOLD!
- Effort (0 - 1 stars)
Most people get this freebie from me unless you just taped it together, slap a title on it and called it a done deal.
If you got 0 stars from me then you must be in the wrong section because I'm surprised as well.
Games:
This is probably the most difficult to explain as the amount of stars changes to accommodate the genre I'm playing.
- Design (0 - 3 stars) In this category I'm looking at Visual, Sound, and Interface.
- Visuals: Character design, level design, pretty much the creativity and detail to the game.
- Sounds: BGM, SFX, voice overs if there is any.
- Interface: Menus, maps/mini-maps, and HUD.
- Game play (0 - 3 stars)
- Contents: Dialogues, Quests/Objectives, and Items. Secrets are a bonus.
- Elements: Skills/Perks, Enemy type,
- Quality (0 - 3 stars) Just some QOL and Controls
- Controls: Easy to learn keyboard/Mouse controls
- QOL: Save capability, Skippable story/cutscenes/dialogues and Handiness of Menu.
Audio
I'm hardly ever in this section unless there's an audio in a game or movie I like and I want to know what else that author has created.
5 star if I listened to the very end and liked it or I clicked on it from a game or movie.
I wouldn't even vote if its not something I like. Mainly because if its not my cup of tea, doesn't mean it isn't for somebody else.
Art
I find all type of art fascinating. The rating is purely biased and of personal preference.
BUM-DRILLER
Harsh, but fair